Shadow Protocol Military Thriller Complete Reference-to-Video Script (Prompts Included)
Recreating this Shadow Protocol military thriller works best when the character lineup is generated before the video stage and used only as an identity and wardrobe reference. Generate the clean operator sheet first, generate the title poster separately, and use the newly supplied poster image only as a high-level style reference for the title-poster prompt. Do not copy its exact layout, text treatment, PRODUCTION line, recognizable map, or branding. Use the operator reference and the separate cream-note reference only in the clips where they are required. Keep all four operators, their order, equipment, locations, physical entrances and exits, and the no-music audio rule consistent across the sequence.
Step 1
Open pollo.ai, select Image Generation, paste the image prompt below and click Generate. Set GPT Image 2.5 as the default image model. Adjust the aspect ratio according to your video needs; multiple sizes including 16:9 and 9:16 are supported.

Image Generation Screen
Image Prompt 1: Operator Identity and Wardrobe Reference Sheet

USE CASE:
Photorealistic-natural. Create a clean character identity and wardrobe reference sheet for later video generation.
INPUT IMAGE:
Use the attached portrait ONLY as the facial identity reference for Operator 3, Mina. Do not copy her face to any other character.
PRIMARY REQUEST:
Create one clean 16:9 character lineup containing EXACTLY four original contemporary special-operations operators. Show only the four characters and their worn equipment. This must look like a neutral casting and costume reference photograph, NOT a frame from a movie, game, mission, or action scene.
BACKGROUND:
Completely plain seamless pure white studio background (#FFFFFF), evenly lit, with no visible environment, wall texture, floor line, props, furniture, vehicles, smoke, rain, puddles, splashes, battlefield, or scenery. Use only a very soft minimal contact shadow beneath each boot.
COMPOSITION:
Exactly four separate full-body standing characters, front-facing or in a slight three-quarter neutral pose, with head-to-boots visible, the same scale and eye level, evenly spaced, and not overlapping. Arms are relaxed or weapons are safely lowered. Use accurate anatomy, realistic hands, and readable faces and equipment. No duplicated people, face insets, extra portraits, action poses, text, or labels.
OPERATOR 1 - HOLLOW:
Lean male covert breacher. Matte-black high-cut ballistic helmet. A black fabric full-face balaclava covers the entire head and face; the fabric itself has an asymmetrical hand-painted aged ivory-gray skull design across the eye sockets, nose, and teeth. Only his dark eyes are visible. The skull must be painted cloth, never a separate white mask, hard plastic, metal, or robotic surface. Black maritime assault uniform, compact black plate carrier, entry tools, and a suppressed carbine held safely downward.
OPERATOR 2 - ROOK:
Older Black male field commander with a broad powerful build, short salt-and-pepper beard, smoked ballistic glasses, and dark neck gaiter. Ranger-green combat shirt, coyote-brown command plate carrier, weathered olive high-cut helmet with raised night-vision mount, long radio antenna, and folded-map pouch. He must look clearly senior, distinctive, and different from a generic infantryman. No skull design.
OPERATOR 3 - MINA:
Female reconnaissance and communications specialist. Preserve the attached woman’s recognizable face, pale gray eyes, short tousled dark bob, and vivid red-orange highlights. Charcoal and navy reconnaissance jacket, slim graphite plate carrier, compact headset, lightweight scarf, and communications pouches. No bulky helmet. Slim agile silhouette, natural expression, and no glamour pose.
OPERATOR 4 - VOSS:
Mature male intelligence field director with an angular face, clear protective glasses, a distinct black-gray full-face fabric mask, a slate-gray lightweight weatherproof hood resting behind the head, and a compact communications headset. Long tailored slate tactical field coat over low-profile armor, asymmetric shoulder guard, command-tablet holster, and gloves. Calm authoritative silhouette; visibly different from a standard soldier. Do not give him a skull design.
WARDROBE:
All four belong to the same modern unit, but every operator must have a clearly different clothing cut, color balance, armor silhouette, pouch layout, helmet or headwear treatment, and role-specific equipment, like distinct premium operator skins. Clothing may show realistic light wear, subtle dust, and minor scuffs only.
CRITICAL CLEANLINESS:
No rainwater, wet fabric, mud, grime streaks, blood, heavy battle damage, water droplets, dripping gear, dirty background, or dramatic environmental contamination. Keep the clothing clean enough for a professional wardrobe reference.
VISUAL STYLE:
Photorealistic high-resolution studio character photography, neutral white balance, soft even catalog lighting, high material detail, realistic military construction, natural skin texture, and restrained colors. No cinematic scene lighting, color grading, teal-orange filter, film grain, vignette, cyberpunk, neon, sci-fi armor, holograms, HUD, targeting interface, logos, insignia, or watermark.
NEGATIVE PROMPT:
Extra people, fewer than four operators, duplicated characters, overlapping bodies, cropped feet, missing equipment, action poses, movie scene, battlefield, location background, floor line, props, vehicles, smoke, rain, wet clothing, mud, blood, heavy damage, dirty studio, dramatic lighting, color grading, teal-orange filter, film grain, vignette, cyberpunk, neon, sci-fi armor, holograms, HUD, targeting graphics, logos, insignia, watermark, text, labels, face insets, separate white skull mask, hard plastic skull mask, metal mask, robotic mask, generic infantry appearance, copied facial identity, distorted anatomy, deformed hands, extra limbs, blurred faces, low detail, low resolution.

Image Prompt 2: Shadow Protocol Opening Title Poster

Reference Image
REFERENCE IMAGE ROLE:
Use the supplied opening-poster image only as a high-level visual style reference. It may guide the dark intelligence-thriller atmosphere, restrained amber-orange accents, topographic contour texture, technical alignment marks, asymmetrical editorial composition, and aerial-map-inspired abstraction.
Do not copy the supplied image's exact text, the visible word PRODUCTION, its exact logo treatment, recognizable aerial-port map, exact layout, title treatment, or existing branding. The generated poster must follow the exact text and originality requirements below.
FORMAT:
Create a premium, completely original 16:9 opening title poster for a fictional AI-generated contemporary military thriller. Landscape 16:9, flat front-facing graphic design, ultra-sharp 4K detail. This is a finished digital poster, not a photographed print, perspective mockup, movie scene, or game screenshot.
VISUAL CONCEPT:
Design a full-bleed contemporary intelligence-operation poster with a deep graphite-navy and near-black background. Incorporate subtle topographic contour lines, abstract encrypted radio-wave traces, faint coordinate ticks, restrained aerial-map textures, technical alignment marks, and a partially broken circular signal motif. The atmosphere should feel sophisticated, cinematic, classified, and modern, using high-end editorial graphic design rather than a game interface.
COLOR PALETTE:
Near-black: #0B0E12
Deep graphite navy: #111A24
Muted amber orange: #C46A2C
Warm gray: #C7C1B8
Restrained off-white: #ECE7DE
Use muted amber-orange only for carefully placed emphasis lines, small signal marks, and technical accents. Avoid bright neon colors.
LAYOUT:
Use an asymmetrical full-canvas editorial composition with generous negative space. Place a thin vertical amber-orange signal bar near the left third of the image.
Make the production credit a major visual element near the upper-left or center-left:
ChatGPT X Pollo MCP
Render “ChatGPT X Pollo MCP” in large, bold, clean sans-serif typography. It must be highly legible at thumbnail size and serve as the second visual focal point. Do not place a separate letter “A” above or beside it. Do not add the word “PRODUCTION”.
Place the main title in the lower-left quadrant:
SHADOW
PROTOCOL
“SHADOW PROTOCOL” must be the largest and most dominant typography. Use a modern condensed grotesk typeface with generous spacing and an original treatment that does not resemble an existing game logo. Arrange the supporting information as smaller editorial lines in the upper-right and lower-right areas. Do not place them inside boxes.
RENDER ONLY THE FOLLOWING TEXT, EXACTLY AS WRITTEN:
ChatGPT X Pollo MCP
SHADOW
PROTOCOL
ORIGINAL AI MILITARY SHORT FILM
TACTICAL STORY · DIALOGUE · SOUND EFFECTS
A FICTIONAL WORK. NOT BASED ON REAL EVENTS OR MILITARY OPERATIONS.
FICTIONAL CHARACTERS / ORIGINAL STORY
AI-GENERATED VISUALS
Every word must be correctly spelled, sharp, unobstructed, and fully readable. The disclaimer may wrap naturally onto two balanced lines, but no word may be removed, replaced, or misspelled. Use warm off-white for major typography, warm gray for secondary information, and muted amber-orange for restrained emphasis. Do not add any other words, numbers, letters, or symbols.
ORIGINALITY CONSTRAINTS:
Create the design entirely from scratch. Do not imitate any ESRB, PEGI, MPA, or other official rating card. Do not use a central white rectangle, thick outer frame, rating column, age badge, large rating letter, legal checklist layout, or black-and-white certification-card composition. Do not imitate any existing military-game franchise, film poster, publisher, studio, title treatment, faction emblem, or official branding.
NEGATIVE PROMPT:
Characters, faces, soldiers, weapons, skulls, flags, military insignia, official logos, company logo marks, recognizable maps, rating symbols, age numbers, Chinese text, cyberpunk interfaces, neon lighting, HUD panels, holograms, watermarks, mockup perspective, photographed print, game screenshot, central white rectangle, thick outer frame, rating card, certification layout, additional text, misspelled text, unreadable typography, distorted letters, cropped words, duplicated title, incorrect colors, low resolution, blurry details.
Step 2

Upload the generated operator reference sheet and the generated title poster, or pick them from your Creations library. Select reference-to-video mode and paste one video prompt at a time. Add @your-image for the image reference and @your-video if a motion reference is also provided. Pick any of these models: Seedance 2.5, Seedance 2.0, MiniMax H3 or Wan 3.0. Click Generate after confirming all settings.
REFERENCE ASSET MAP:
The supplied four-operator lineup is the character identity and wardrobe reference for the video stage. The supplied three-view woman portrait is the facial identity reference for Mina during Image Prompt 1 only. The supplied opening-poster image is a style reference for Image Prompt 2 only. The supplied 1 (2).mp4 file is the motion, camera, timing, and environment reference for the video prompts.
Use the operator sheet as an identity and wardrobe reference only. It is not a start frame, end frame, location reference, or background plate. Use the title poster only when a clip specifically calls for it. The source package includes no CLIP 02; preserve the supplied clip numbering rather than inventing a missing scene.
REFERENCE NUMBERING NOTE:
The source uses Image 2 in two incompatible ways. The second image prompt above creates the opening title poster, while CLIP 09, CLIP 10, and CLIP 11 describe Image 2 as a separate cream practical note containing the exact text PALISADE IS LIVE. Do not use the title poster or the supplied poster image as the note. Generate or upload the note as a separate reference image and assign it its own reference token before running those clips. No note-generation prompt was included in the source package, so this tutorial does not invent one.
Video Prompt 1: Storm Approach
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Do not show its white studio background in the video.
The four operators from left to right are: HOLLOW, black fabric full-face skull balaclava and black helmet; ROOK, older Black male field commander in ranger green and coyote gear; MINA, the only clearly visible female face with short dark hair and red-orange highlights; VOSS, adult male in goggles and a different black-gray full-face fabric mask.
Keep their faces, masks, helmets, body builds, outfits, weapons, and colors consistent. Exactly these four operators: no clones, no fifth teammate, and no spontaneous disappearance. Any entrance or exit must be visibly motivated on camera.
WORLD AND LOOK:
Grounded contemporary military thriller at a Black Sea container port at night. Real rain, wet concrete, steel containers, practical industrial lamps, restrained desaturated gray, olive, and coyote palette, realistic contrast, and natural motion blur. Use cinematic live-action photography with purposeful camera language. No GTA feel, game camera, HUD, scanner, targeting graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, logos, or visible title text.
AUDIO:
Generate synchronized production audio only: dialogue when specified, rotor wash, rain, boots, water splashes, fabric, gear, breathing, doors, weapons, and location ambience. Absolutely no BGM, musical score, rhythmic music bed, cinematic music, or singing.
SHOT PLAN:
0:00-0:05.7: Very wide stabilized aerial establishing shot. A realistic military transport helicopter flies low over a black sea toward a rain-lashed container port. Cold horizon, distant practical dock lamps, and heavy rotor wash on the water. No HUD and no titles.
At 0:05.7, hard cut inside the helicopter. Waist-height medium-wide shot shows all four operators seated in one row under dim practical cabin lighting, checking real equipment. The camera slowly pushes between their knees and gear, then settles with all four still visible.
At 0:09.5, Rook leans forward and calmly says in English: “Thirty seconds. Silent entry.” Hollow turns his masked face toward him; Mina and Voss acknowledge without speaking.
End on a stable four-person composition with realistic restrained acting and no heroic poses.
NEGATIVE PROMPT:
White studio background, identity drift, changed faces, changed masks, changed outfits, missing operator, extra operator, cloned operator, teleporting entrances, spontaneous disappearance, inconsistent weapons, game camera, GTA look, HUD, scanner, targeting graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, logos, titles, watermarks, dramatic heroic posing, exaggerated acting, music, BGM, score, singing, gore, low quality, excessive motion blur, distorted anatomy.
Video Prompt 2: Touchdown
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Do not show its white studio background in the video.
The four operators from left to right are: HOLLOW, black fabric full-face skull balaclava and black helmet; ROOK, older Black male field commander in ranger green and coyote gear; MINA, the only clearly visible female face with short dark hair and red-orange highlights; VOSS, adult male in goggles and a different black-gray full-face fabric mask. Keep their faces, masks, helmets, body builds, outfits, weapons, and colors consistent. Exactly these four operators: no clones, no fifth teammate, and no spontaneous disappearance. Any entrance or exit must be visibly motivated on camera.
WORLD, AUDIO, AND SHOT PLAN:
Use the same grounded contemporary military thriller at the same Black Sea container port on the same rainy night. Real rain, wet concrete, steel containers, practical industrial lamps, restrained desaturated gray, olive, and coyote palette, realistic contrast, and natural motion blur. No GTA feel, game camera, HUD, scanner, targeting graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, or logos.
Generate synchronized production audio only: dialogue when specified, rotor wash, rain, boots, water splashes, fabric, gear, breathing, doors, weapons, and location ambience. Absolutely no BGM, musical score, rhythmic music bed, cinematic music, or singing.
0:00-0:02.8: Exterior three-quarter shot of the helicopter settling onto wet concrete beside stacked shipping containers. Landing lights are practical white, never neon.
At 0:02.8, cut to a very low close shot of four distinct pairs of military boots stepping down one after another into a shallow puddle, producing four clear water splashes with no extra legs.
At 0:06, cut to a handheld waist-high tracking shot behind the group. Hollow leads, Rook follows, Mina is third, and Voss provides rear security. All four run in a compact formation toward cover.
End with all four reaching the same container corner. No one teleports ahead.
NEGATIVE PROMPT:
White studio background, extra legs, extra boots, fewer than four operators, duplicated operators, missing operators, teleporting movement, unexplained disappearance, inconsistent order, neon landing lights, HUD, scanner, targeting graphics, red infrared lock, game camera, GTA look, cyberpunk, sci-fi equipment, subtitles, captions, logos, watermarks, music, BGM, score, singing, gore, deformed anatomy, unrealistic water, blurry motion.
Video Prompt 3: Container Lane
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Do not show its white studio background in the video. The four operators are HOLLOW, ROOK, MINA, and VOSS in that left-to-right identity order. Preserve their faces, masks, helmets, body builds, outfits, weapons, and colors. Exactly four operators; no clones, no fifth teammate, and no spontaneous disappearance.
WORLD AND LOOK:
Use a grounded live-action contemporary military thriller at the same Black Sea container port on the same rainy night. Real rain, wet concrete, steel containers, practical industrial lamps, restrained desaturated gray, olive, and coyote palette, realistic contrast, and natural motion blur. No videogame camera, GTA feel, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, subtitles, captions, or logos.
AUDIO AND SHOT PLAN:
Generate only rain, boots, fabric, and equipment sounds. No dialogue and absolutely no BGM, score, music, musical pulse, or singing.
Use one continuous 11-second Steadicam-style infiltration take with no hidden teleport cuts. Start waist-high behind all four as they move quickly through a narrow wet container lane. The camera drifts to their left side, revealing each operator in order.
At roughly 0:04, Hollow raises a closed fist. The entire team stops naturally: Rook takes the near wall, Mina crouches behind him, and Voss turns to guard the rear. Show the movement instead of changing positions instantly.
At roughly 0:07, Hollow silently points toward a service gate. Rook answers with a small hand signal. The camera finishes in a composed over-the-shoulder view from behind Mina toward Hollow at the gate while Rook and Voss remain visibly anchored in the midground.
NEGATIVE PROMPT:
White studio background, hidden teleport cuts, instant position changes, extra operators, missing operators, cloned characters, inconsistent order, disappearing characters, game camera, GTA look, HUD, scanner, red infrared lock, neon, cyberpunk, sci-fi, subtitles, captions, logos, watermarks, dialogue, music, BGM, score, singing, exaggerated action, blurry faces, unstable camera, broken spatial continuity.
Video Prompt 4: Service Gate
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Never show the white studio background. The exact four operators are HOLLOW, ROOK, MINA, and VOSS. Preserve identity, outfits, gear, and physical positions. Exactly four operators; no clones, no fifth teammate, and no unexplained disappearance. Show every position change physically.
WORLD, AUDIO, AND SHOT PLAN:
Use the same grounded live-action contemporary military thriller at the same rainy Black Sea container port. Use desaturated olive, charcoal, and coyote colors, practical industrial lamps, realistic contrast, and purposeful camera movement. No videogame camera, GTA feel, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, subtitles, captions, logos, or watermarks.
Generate synchronized dialogue and natural production sound effects only: rain, boots, puddles, fabric, gear, doors, breathing, weapon mechanisms, and room tone. Absolutely no BGM, score, music, musical pulse, or singing.
Use a purposeful three-shot sequence. At 0:00-0:02.8, show a macro insert of Hollow’s gloved hand placing a compact mechanical breaching tool on a rusted service-gate latch. No electronic scanner and no display.
At 0:02.8, cut to an over-the-shoulder view from behind Rook. Hollow works the latch while Mina and Voss hold distinct security positions, with all four accounted for.
At 0:06.5, the latch snaps with a small metallic crack. Cut to a waist-level two-shot as Hollow pulls the gate and Rook passes through, followed visibly by Mina and then Voss. Show the four-person order without jumps.
End inside the gate with Hollow quietly closing it behind Voss. Rook whispers: “Move.”
NEGATIVE PROMPT:
White studio background, electronic scanner, display, teleporting movement, skipped operator, extra operator, duplicated character, unexplained disappearance, wrong entry order, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi gear, subtitles, captions, logos, watermarks, music, BGM, score, singing, exaggerated breach, gore, broken hands, blurry tools, unstable continuity.
Video Prompt 5: Warehouse Contact
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Never show the white studio background. The exact four operators are HOLLOW, ROOK, MINA, and VOSS. Preserve identity, outfits, gear, positions, and physical entrances and exits. Exactly four operators; no clones, no fifth teammate, and no unexplained disappearance.
WORLD, AUDIO, AND ACTION:
Use the same grounded live-action contemporary military thriller at the same rainy Black Sea container port. Use desaturated olive, charcoal, and coyote colors, practical industrial lamps, realistic contrast, and natural camera movement. No videogame camera, GTA feel, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, subtitles, captions, logos, or watermarks.
Generate synchronized dialogue and natural production sound effects only: rain, puddles, boots, fabric, gear, doors, breathing, weapon mechanisms, and room tone. Absolutely no BGM, score, music, musical pulse, or singing.
Use fast but readable modern-war action with spatial continuity. At 0:00-0:03.2, a wide interior shot establishes the same four operators entering a dim loading warehouse in formation; stacked cargo and practical overhead lamps define the space.
At 0:03.2, two distant hostile silhouettes fire from behind crates. Cut to a shoulder-mounted medium shot as the team takes cover: Hollow at the left pillar, Rook at center machinery, Mina behind a steel cart, and Voss at the right doorway. No one disappears.
From 0:06-0:10, use restrained cross-cutting between an over-the-shoulder shot of Rook firing two controlled shots and a waist-height tracking shot of Hollow advancing to the next pillar. Mina and Voss remain visible in their established cover positions.
From 0:10-0:13, the firing stops. Rook gives a flat-palm hold signal; all four freeze and listen. No gore, acrobatics, or endless muzzle flashes. Use rain on the roof, short realistic gunfire, ricochets, shell casings, breathing, and gear only.
NEGATIVE PROMPT:
White studio background, extra operators, missing operators, cloned characters, disappearing characters, broken spatial continuity, endless muzzle flashes, acrobatics, gore, blood, graphic injury, excessive violence, unrealistic gunfire, game camera, GTA look, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, logos, watermarks, music, BGM, score, singing, blurry action, muzzle-flash overload, deformed weapons, distorted anatomy.
Video Prompt 6: Friendly Trace
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Never show the white studio background. The exact four operators are HOLLOW, ROOK, MINA, and VOSS. Preserve identity, outfits, gear, and physical positions. Exactly four operators; no clones, no fifth teammate, and no unexplained disappearance.
WORLD, AUDIO, AND SHOT PLAN:
Use the same grounded live-action contemporary military thriller at the same rainy Black Sea container port. Use desaturated olive, charcoal, and coyote colors, practical industrial lamps, realistic contrast, and purposeful camera movement. No videogame camera, GTA feel, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, subtitles, captions, logos, or watermarks.
Generate synchronized dialogue and natural production effects only: rain, room tone, footsteps, paper, fabric, gear, doors, and breathing. Absolutely no BGM, score, music, musical pulse, or singing.
Let the pace fall after the contact. From 0:00-0:04, use a slow waist-height dolly through the quiet warehouse. All four operators walk together past damaged crates. Mina notices an abandoned ranger-green helmet and bends to pick it up; the other three stop visibly around her.
From 0:04-0:07, show a close insert of Mina’s gloved thumb wiping dust from a familiar olive fabric unit tab. The tab uses only a simple geometric emblem, no readable text, and no glowing interface.
From 0:07-0:10, use a medium reaction shot with Mina in the foreground and Rook over her shoulder. Hollow and Voss remain still in the background guarding opposite directions.
Mina says quietly: “This is ours.” Rook replies: “Command said the sector was empty.” Use natural room echo and rain only, with no music.
NEGATIVE PROMPT:
White studio background, extra operators, missing operators, cloned characters, disappearing characters, glowing interface, readable text on the fabric tab, subtitles, captions, logos, watermarks, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, music, BGM, score, singing, exaggerated reactions, blurry faces, inconsistent character positions, broken continuity.
Video Prompt 7: Operations Office
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY a character identity and wardrobe reference sheet, never a start frame, never an end frame, and never a location reference. Never show the white studio background. The exact four operators are HOLLOW, ROOK, MINA, and VOSS. Preserve identity, outfits, gear, and physical positions. Exactly four operators; no clones, no fifth teammate, and no unexplained disappearance.
WORLD, AUDIO, AND SHOT PLAN:
Use the same grounded live-action contemporary military thriller at the same rainy Black Sea container port. Use desaturated olive, charcoal, and coyote colors, practical industrial lamps, realistic contrast, and purposeful camera movement. No videogame camera, GTA feel, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, subtitles, captions, logos, or watermarks.
Generate synchronized natural production audio only: rain, boots, puddles, room tone, doors, breathing, paper, fabric, and gear. Absolutely no BGM, score, music, musical pulse, or singing.
Use a single patient investigative camera move for contrast with the previous action. Start behind Hollow as he opens a battered internal office door. The camera follows at shoulder height as the four enter in order: Hollow, Rook, Mina, Voss.
Without cutting, arc into a waist-wide composition: Hollow takes the left window, Voss remains at the open doorway watching the warehouse, Rook stands beside an old secure field telephone, and Mina approaches a cluttered metal desk. These positions must remain stable.
At 0:08, Mina notices a small cream note partly hidden beneath a dark folder and slowly reaches for it. Do not show or invent readable lettering yet; keep the note angled away from camera.
End over Rook’s shoulder as Mina lifts the note, while Hollow and Voss remain visible at their guard positions. Use door hinge, distant rain, fluorescent hum, paper movement, and soft gear sounds only.
NEGATIVE PROMPT:
White studio background, invented readable note text, extra operators, missing operators, cloned characters, disappearing characters, unstable positions, hidden cuts, teleporting movement, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, logos, watermarks, music, BGM, score, singing, exaggerated acting, blurry paper, distorted hands.
Video Prompt 8: The Note
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY the identity and wardrobe reference for the exact four operators, never a start or end frame and never a location reference. Never show its white background. HOLLOW is the male with the black fabric skull balaclava; ROOK is the older Black male commander; MINA is the only clearly visible female face with red-orange hair highlights; VOSS is the adult male with goggles and a different black-gray full-face mask. Preserve them exactly. No clones, extra teammates, or unmotivated disappearance; show entrances and exits.
WORLD AND AUDIO:
Use the same grounded contemporary Black Sea port operation on the same rainy night. Use live-action cinematic realism, practical industrial light, desaturated olive, charcoal, and coyote color, and realistic camera contrast. No GTA or game camera, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, captions, subtitles, logos, or watermark.
Generate synchronized spoken dialogue and natural production effects only: rain, room tone, radio or telephone texture, footsteps, paper, doors, fabric, gear, and rotor ambience. Absolutely no BGM, score, music, musical drone, rhythmic bed, or singing.
Image 2 is the exact practical note insert and its typography must be preserved pixel-faithfully. The only readable words in the video are exactly: PALISADE IS LIVE. Do not redraw, respell, morph, add, or replace any letter.
SHOT PLAN:
0:00-0:03.5: Full-frame locked macro insert derived directly from Image 2. The cream note lies flat on the dark folder. Use only a very slow physical camera push-in. Subtle desk-lamp flicker and rain shadows may move, but the paper and every letter remain perfectly stable and readable.
At 0:03.5, hard cut to Mina’s close reaction as she reads it, then rack focus over her shoulder to Rook standing beside the secure field telephone. Hollow remains at the window and Voss at the doorway in the background.
At 0:06.5, Mina reaches for the receiver. End on her hand lifting it. No dialogue. Use paper rustle, rain, fluorescent hum, and receiver click only.
NEGATIVE PROMPT:
White studio background, changed note text, misspelled text, extra letters, missing letters, unreadable text, morphing typography, unstable paper, invented text, subtitles, captions, logos, watermarks, extra operators, missing operators, clones, disappearing characters, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi, music, BGM, score, singing, blurry macro, distorted hands, camera shake.
Video Prompt 9: Command Call
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY the identity and wardrobe reference for the exact four operators, never a start or end frame and never a location reference. Never show its white background. HOLLOW is the male with the black fabric skull balaclava; ROOK is the older Black male commander; MINA is the only clearly visible female face with red-orange hair highlights; VOSS is the adult male with goggles and a different black-gray full-face mask. Preserve them exactly. No clones, extra teammates, or unmotivated disappearance; show entrances and exits.
WORLD, AUDIO, AND ACTION:
Use the same grounded contemporary Black Sea port operation on the same rainy night. Use live-action cinematic realism, practical industrial light, desaturated olive, charcoal, and coyote color, and realistic camera contrast. No GTA or game camera, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, captions, subtitles, logos, or watermark.
Generate synchronized spoken dialogue and natural production effects only: rain, room tone, radio or telephone texture, footsteps, paper, doors, fabric, gear, and rotor ambience. Absolutely no BGM, score, music, musical drone, rhythmic bed, or singing.
Image 2 is the note now lying unchanged on the desk. Do not generate any new readable text. Use tense shot-reverse-shot film grammar.
At 0:00-0:03, look over Rook’s shoulder toward Mina holding the secure telephone receiver. Rook is foreground silhouette and Mina is sharp. Hollow and Voss remain anchored at the window and doorway.
Mina says clearly in English: “Palisade is tagging our own people.”
At 0:03, cut to a tight side profile of Mina listening. A calm male commanding officer voice comes through the telephone with narrow-band distortion: “Burn the site. Leave no witnesses.”
At 0:07, cut to a waist-level two-shot of Mina and Rook exchanging a stunned look. No one moves position or disappears. End in silence except rain and telephone-line hiss.
NEGATIVE PROMPT:
White studio background, new readable text, changed note text, subtitles, captions, logos, watermarks, extra operators, missing operators, clones, disappearing characters, changing positions, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi, music, BGM, score, singing, exaggerated shock, distorted telephone, unclear dialogue, blurry faces, broken lip sync.
Video Prompt 10: New Objective and Extraction Run
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY the identity and wardrobe reference for the exact four operators, never a start or end frame and never a location reference. Never show its white background. HOLLOW is the male with the black fabric skull balaclava; ROOK is the older Black male commander; MINA is the only clearly visible female face with red-orange hair highlights; VOSS is the adult male with goggles and a different black-gray full-face mask. Preserve them exactly. No clones, extra teammates, or unmotivated disappearance; show entrances and exits.
WORLD, AUDIO, AND SHOT PLAN:
Use the same grounded contemporary Black Sea port operation on the same rainy night. Use live-action cinematic realism, practical industrial light, desaturated olive, charcoal, and coyote color, and realistic camera contrast. No GTA or game camera, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, captions, subtitles, logos, or watermark.
Generate synchronized spoken dialogue and natural production effects only: rain, room tone, radio or telephone texture, footsteps, paper, doors, fabric, gear, and rotor ambience. Absolutely no BGM, score, music, musical drone, rhythmic bed, or singing.
Use a rising sequence that begins with a decision and becomes one urgent moving shot. At 0:00-0:03, in a medium waist shot, Rook calmly takes the receiver from Mina, disconnects the call, and says: “New objective. We bring the evidence home.” Mina puts the physical note inside a sealed chest pouch.
At 0:03, Voss signals movement outside. Hollow opens the office door. Show all four forming the same order: Hollow, Rook, Mina, Voss.
At 0:05, begin a continuous shoulder-mounted tracking shot following all four down the metal stairs, across the warehouse, and through the open loading door into the rainy yard. No teleport cuts and no person vanishes behind an edit.
At 0:11, the camera swings to run backward at waist height, clearly showing four distinct operators sprinting toward a waiting helicopter ramp. Hollow boards first, Rook second, Mina third, Voss fourth; each boarding action is visibly completed.
End with Voss crossing the ramp and turning to cover the door. Use boots, metal stairs, rain, breathing, gear, and rising helicopter rotor only. No gunfire unless distant and minimal.
NEGATIVE PROMPT:
White studio background, teleport cuts, skipped boarding actions, missing operator, extra operator, clones, disappearing characters, wrong boarding order, broken spatial continuity, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, logos, watermarks, music, BGM, score, singing, excessive gunfire, gore, graphic injury, blurry sprinting, deformed limbs, broken stairs, unstable helicopter ramp.
Video Prompt 11: Proof
REFERENCE AND CONTINUITY RULES:
Image 1 is ONLY the identity and wardrobe reference for the exact four operators, never a start or end frame and never a location reference. Never show its white background. HOLLOW is the male with the black fabric skull balaclava; ROOK is the older Black male commander; MINA is the only clearly visible female face with red-orange hair highlights; VOSS is the adult male with goggles and a different black-gray full-face mask. Preserve them exactly. No clones, extra teammates, or unmotivated disappearance; show entrances and exits.
WORLD, AUDIO, AND CLOSING SHOT:
Use the same grounded contemporary Black Sea port operation on the same rainy night. Use live-action cinematic realism, practical industrial light, desaturated olive, charcoal, and coyote color, and realistic camera contrast. No GTA or game camera, HUD, scan, red infrared lock, neon, cyberpunk, sci-fi, captions, subtitles, logos, or watermark.
Generate synchronized natural production effects only: rain, room tone, radio or telephone texture, footsteps, paper, doors, fabric, gear, and rotor ambience. Absolutely no BGM, score, music, musical drone, rhythmic bed, or singing.
Use one restrained closing shot inside the departing helicopter. All four operators are already aboard and remain visible in a compact waist-wide composition: Hollow and Voss on opposite sides, Rook centered in the background, Mina in the foreground.
The cabin vibrates naturally as the helicopter lifts. Mina removes the cream note from her chest pouch, but holds it folded so no new text is generated. Rook looks at her and gives one quiet nod. Hollow slides the side door shut as Voss keeps watch.
At 0:04.5, the door closes with one decisive metal impact and the practical cabin light falls across the four faces and masks. Cut to black at exactly 0:05. No dialogue. Use rotor, rain, fabric, and door impact only; absolutely no music.
NEGATIVE PROMPT:
White studio background, unfolded readable note, newly generated text, changed note typography, extra operators, missing operators, clones, disappearing characters, wrong seating positions, teleporting movement, game camera, HUD, scan graphics, red infrared lock, neon, cyberpunk, sci-fi equipment, subtitles, captions, logos, watermarks, music, BGM, score, singing, dialogue, gore, excessive action, blurry faces, broken masks, unstable cabin, incorrect timing, fade before 0:05.
Final Summary
Generate a complete reference-to-video military thriller workflow for the fictional project “Shadow Protocol.” First create a clean white-background operator identity and wardrobe sheet, then create the separate opening title poster using the supplied poster image only as a high-level style reference. Use the operator sheet to preserve the exact four-person team across a rainy Black Sea container-port operation, and use a separate cream-note reference only for the controlled readable text moment, “PALISADE IS LIVE.”
The supplied video package contains eleven labeled video prompts: CLIP 01, then CLIP 03 through CLIP 12; CLIP 02 was not included in the source material and has not been invented. Maintain the character order, physical entrances and exits, location continuity, practical lighting, realistic live-action style, synchronized production sound, and strict no-music rule across every generated clip.
The source package contains two reference-management issues that are resolved in this file: VOSS is standardized as the adult male intelligence field director defined by the later video prompts, and the newly supplied poster image is treated only as a high-level style reference. The cream note remains a separate required reference because the supplied poster is not the note and must never be reused for the readable-note insert.



