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Abuela Rosa Market Mayhem Game Ad VIDEO Breakdown (Prompts Included)

AI Generated Video

Recreating this Abuela Rosa Market Mayhem Game video is straightforward with Pollo AI. Follow the workflow below, prepare the same references, and paste the prompts to rebuild the viral AI video style quickly.

Step 1

Open pollo.ai, select Image Generation, paste the image prompt below and click Generate. Set GPT Image 2 /GPT Image 2.5/Nano Banana as the default image model. Adjust the aspect ratio according to your video needs; multiple sizes including 16:9 and 9:16 are supported.

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Image Generation Screen

Image 1: Text-to-Image. Images 2–5: Image-to-Image, reference based on Image 1.

Image Prompt

A01 Front Full Body

Use case: photorealistic-natural Asset type: character reference for AI video Primary request: full-body front view of Abuela Rosa, a funny elderly South American grandmother from a small Andean town. Subject: short sturdy elderly woman, warm medium-brown skin, silver hair tied in a low bun, red rectangular reading glasses, small gold hoop earrings, expressive laugh lines, confident mischievous smile. Wardrobe: turquoise knitted cardigan, floral blouse, burgundy woven knee-length skirt, beige apron with small embroidered corn pattern, brown leather sandals. Props: woven market basket in one hand, wooden spoon tucked into the apron. Style/medium: realistic live-action game character reference, natural human proportions, detailed fabric texture. Composition/framing: full-body front view, neutral standing pose, plain light background, sharp readable face and clothing. Constraints: one person only, no UI, no text, no logo, no extra props beyond basket and wooden spoon. Avoid: young woman, glamour model, cartoon, anime, duplicate character, sombrero, mariachi, desert cliché, watermark.

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A02 Left Side Full Body

Use case: photorealistic-natural Asset type: character reference for AI video Primary request: full-body left side view of the same Abuela Rosa character. Subject: identical elderly South American grandmother, same short sturdy body, same silver low bun, same red rectangular glasses, same face age and skin tone. Wardrobe: identical turquoise knitted cardigan, floral blouse, burgundy woven knee-length skirt, beige apron with corn embroidery, brown leather sandals. Props: same woven market basket and wooden spoon. Style/medium: realistic live-action game character reference, natural human proportions. Composition/framing: full-body left side view, neutral pose, plain light background. Constraints: preserve identity and clothing from the front view, one person only, no UI, no text, no logo. Avoid: changed outfit, changed age, duplicate character, cartoon, anime, watermark.

An elderly woman in an apron holds a basket of vegetables and a wooden spoon.


A03 Rear Full Body

Use case: photorealistic-natural Asset type: character reference for AI video Primary request: full-body rear view of the same Abuela Rosa character. Subject: identical elderly South American grandmother seen from behind, silver low bun clearly visible, sturdy short body shape. Wardrobe: turquoise knitted cardigan from behind, burgundy woven skirt, beige apron tied at the waist, brown leather sandals. Props: woven basket strap and wooden spoon visible. Style/medium: realistic live-action game character reference, natural human proportions, detailed fabric and hair texture. Composition/framing: full-body rear view, neutral pose, plain light background. Constraints: preserve the same character identity and outfit, one person only, no UI, no text, no logo. Avoid: changed outfit, changed age, duplicate character, cartoon, anime, watermark.

An elderly woman holds a basket of vegetables and a wooden spoon.


A04 Angry Front Close-Up

Use case: photorealistic-natural Asset type: facial expression reference for AI video Primary request: close-up front portrait of Abuela Rosa, the same elderly South American grandmother, angry but funny. Subject: silver low bun, red rectangular reading glasses, warm medium-brown skin, wrinkles, laugh lines, small gold hoop earrings, turquoise cardigan collar and floral blouse visible. Expression: narrowed eyes, raised brow, half-open mouth as if scolding someone in Spanish, comedic rage, not scary. Style/medium: realistic live-action close-up, cinematic ad quality, natural skin texture. Composition/framing: head and shoulders, direct front view, plain light background. Constraints: same identity as full-body references, no UI, no text, no logo, no extra people. Avoid: beauty retouching, younger face, cartoon, horror expression, watermark.

An elderly woman with glasses looks angrily at the camera.

A05 Bicycle Struggle Front Close-Up

Use case: photorealistic-natural Asset type: action expression reference for AI video Primary request: front-facing close-up of Abuela Rosa struggling while riding a bicycle. Subject: same elderly South American grandmother with silver low bun, red reading glasses, turquoise cardigan, floral blouse, beige apron edge visible. Expression/action: sweating, mouth open mid-complaint, determined and irritated, hands gripping bicycle handlebars at the bottom edge of the frame. Style/medium: realistic live-action action close-up, motion energy, comedic advertising tone. Composition/framing: front handlebar-camera angle, face centered, shallow background blur, no crash or injury. Constraints: preserve same character identity and clothing, one person only, no text, no logo. Avoid: changed face, changed outfit, extreme blur, cartoon, anime, watermark.

An elderly woman with glasses looks angrily while holding the handlebars of a bicycle.

Step 2

Once your image is ready, go to Video Generation. Upload your prepared image or pick assets from your Creations library. Select reference-to-video mode and paste your video prompt. You can also upload a video for motion reference.

Note: Add @your-image for image reference and @your-video for video reference inside the prompt. Pick any of these models: Seedance 2.5, Seedance 2.0, MiniMax H3 or Wan 3.0. Click Generate after confirming all settings.

Text describing an AI creative suite for creators and marketers.

Video Generation Screen

The first video uses 5 character images as references. The second video takes the first video as reference. I extracted its final 5s for audio, character and visual reference; you can also use the full first video instead. The third video uses the last 5s from the first video and last 5s from the second video as references. Check the video prompt for details.

Interface showing options to upload images or videos for video guidance.

video②Generation Screen

User interface showcasing an AI creative suite for video and image content.

video②Generation Screen

Video Prompt ①(0-30s)

[@cmtwkw2ll02v71h3l29ys0g5y-] defines Abuela Rosa's front full-body identity, age, body shape, clothing, basket, and wooden spoon.
[@2026-09-11 14_40_23] defines the same Abuela Rosa from the side.
[@2026-09-11 14_40_30] defines the same Abuela Rosa from the back.
[@2026-09-11 14_40_41] defines her angry comedic close-up facial expression.
[@2026-09-11 14_40_48] defines only her intense front-facing comedic expression. Do not include a bicycle in this clip.

All reference images describe one single elderly South American grandmother. Preserve her silver low bun, red rectangular glasses, warm medium-brown skin, turquoise knitted cardigan, floral blouse, burgundy woven skirt, beige apron, brown sandals, basket, and wooden spoon. Do not create duplicate grandmothers.

[Generation Goal]

Generate a 30-second vertical 9:16 realistic live-action game advertisement. The footage should look like real people in a real South American small-town market, combined with an original third-person open-world crime-action game interface. Do not copy any existing game logo, map, font, or UI exactly.

[Scene]

A colorful South American town market: cobblestone street, pastel stucco buildings, terracotta roofs, archways, fruit stalls, mango crates, eggs, woven textiles, hand-painted shop signs without readable brand names, warm afternoon sunlight, distant mountain-town feeling.

[Story]

0-5s: Start with a front-facing shot of Abuela Rosa entering the market. Her face is clearly visible. She walks with attitude, basket in hand, muttering angrily in Spanish. Add subtle game HUD elements around the screen: mini-map, health bar, mission slot.

5-10s: Cut to third-person over-the-shoulder view from behind Abuela Rosa. She notices three local street thugs collecting protection money from a nervous fruit vendor at a market stall. The vendor looks scared. The thugs use intimidation only, no weapons, no blood.

10-15s: The game pauses and a semi-transparent original decision UI appears. Show English game text clearly if possible:

"SIDE QUEST UNLOCKED"
"Help the street vendor?"
"YES / WALK AWAY"

In red warning style:

"WARNING: If you fail, they will charge YOU protection money too."

Cut to Abuela Rosa's angry front close-up as she stares at the UI, rolls her eyes, and selects YES.

15-23s: Abuela Rosa walks toward the thugs with slow fearless confidence. Use several front and three-quarter front shots so her face is visible. She scolds them in Spanish while reaching toward a basket of eggs on the vendor's stall.

23-30s: She grabs eggs and throws them at the thugs like a slapstick game weapon. Show one egg flying, one egg splattering harmlessly on the lead thug's head, and the thugs reacting in shock. Add original game HUD elements: egg weapon icon, aim reticle, combo meter, "NEW WEAPON: MARKET EGGS", "COMBO +2". End with the thugs starting to chase her while Abuela Rosa looks back at camera and yells.

[Spanish Dialogue]

Abuela Rosa speaks in natural funny Latin American Spanish:

"Un día tranquilo... claro, seguro que dura cinco segundos."
"Mira eso... ladrones con zapatos baratos."
"¿Salvar al vendedor? Pues claro. ¿Para qué tengo esta cara de amenaza?"
"¡Tomen, desayuno de justicia!"
"¡Este huevo caducó como su carrera criminal!"
"¡Ay no, ahora sí quieren correr!"

[Camera]

Mix third-person playable-character camera with front-facing reaction shots. The main camera follows Abuela Rosa like a controllable game character, but often cuts to her expressive face. Use realistic live-action movement, smooth game-like tracking, energetic comedic timing, warm sunlight, readable character framing.

[HUD Style]

Use an original modern open-world game HUD: mini-map, side quest panel, health bar, interaction button, warning box, weapon icon, combo counter. UI language is English. Keep the HUD fictional and original. No real game names, no copied interface, no logos.

[Safety and Continuity]

Keep all action slapstick and harmless. No blood, no gore, no realistic injury, no firearms in this clip. The eggs hit the thugs comedically. The vendor is protected and not attacked. Preserve Abuela Rosa's face, age, clothing, basket, wooden spoon, and body shape throughout.

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Video Prompt ②(30-60s)

[@cmtwl7ub7044alcwpdwzze7pt-] is the previous clip's final 5 seconds. Use it as the main continuity reference for Abuela Rosa's voice timbre, Spanish delivery style, South American market scene, lighting, camera look, motion speed, thugs chasing position, and original game HUD style. The first frame of this new clip must continue directly from the final frame of [@cmtwl7ub7044alcwpdwzze7pt-] .

The final frame of [@cmtwl7ub7044alcwpdwzze7pt-] shows a front-facing running shot: Abuela Rosa is running toward camera, angry and breathless, while the thugs chase behind her. Begin this new clip from that exact situation. Do not replay the egg-throwing action. Continue the chase forward.

[@cmtwkw2ll02v71h3l29ys0g5y-] defines Abuela Rosa's front full-body identity, clothing, age, body shape, basket, and wooden spoon.
[@2026-09-11 14_40_23] defines the same Abuela Rosa from the side.
[@2026-09-11 14_40_30] defines the same Abuela Rosa from the back.
[@2026-09-11 14_40_41] defines her angry comedic front-face expression.
[@2026-09-11 14_40_48] defines her front-facing bicycle struggle expression.

All references describe one single Abuela Rosa. Preserve her face, silver low bun, red rectangular glasses, turquoise cardigan, floral blouse, burgundy woven skirt, beige apron, brown sandals, basket, wooden spoon, voice tone, and comedic Spanish delivery.

[Generation Goal]

Generate a 30-second vertical realistic live-action game advertisement. Continue directly from the previous clip. The video should feel like real people in a real South American small-town market, with an original open-world crime-action game HUD. Match the UI style, camera energy, color, lighting, and gameplay feel from [@cmtwl7ub7044alcwpdwzze7pt-] . Do not copy any real game logo, map, font, or branded interface.

[Camera Rule]

Start with the same front-facing running camera from the final frame of [@cmtwl7ub7044alcwpdwzze7pt-] Abuela Rosa runs toward camera, thugs chasing behind her. Then transition into third-person gameplay camera behind or slightly beside Abuela Rosa. Keep frequent front-face shots, especially when she complains, fails to open the car, steals the bicycle, rides badly, and reacts to the explosion. Real-time speed. No slow motion. No cinematic letterbox.

[HUD Rule]

Keep the original game HUD style from [@cmtwl7ub7044alcwpdwzze7pt-] : mini-map, health bar, ability icons, chase alert, vehicle marker, warning box, item pickup, weapon icon. UI language is English. Keep UI short and readable if possible.

[TIMELINE]

00:00-00:04
Continue from [@cmtwl7ub7044alcwpdwzze7pt-] 's final frame. Front-facing running shot: Abuela Rosa runs toward camera through the South American market street, breathing hard and shouting in Spanish. The thugs chase behind her. HUD shows: CHASE STARTED, Find a Vehicle.

00:04-00:08
She turns into a cobblestone side street and sees an old compact car parked near fruit crates. The car gets highlighted like an interactable vehicle. She runs to it and pulls the door handle.

00:08-00:11
Front close-up of Abuela Rosa at the car door. A red warning UI appears: VEHICLE LOCKED, You don't have a driver's license. She stares at the warning, furious.

00:11-00:16
She abandons the car and spots a local young man slowly riding a bicycle past the market stalls. The bicycle is highlighted as a nearby vehicle. HUD shows: Nearby Vehicle: Bicycle, Borrow Aggressively.

00:16-00:20
Slapstick action: Abuela Rosa kicks the rider sideways into soft fruit sacks and cushions. The rider is surprised but unharmed. She grabs the bicycle and climbs on.

00:20-00:24
Front handlebar-camera shot. Abuela Rosa rides the bicycle badly but fast, sweating, red glasses crooked, yelling in Spanish. Her cardigan and apron flap while the thugs chase behind her through the colorful town street.

00:24-00:27
She reaches a small colorful safe-house. She throws the bicycle aside. The bicycle keeps rolling forward and knocks over empty plastic chairs. Abuela Rosa rushes inside.

00:27-00:29
Inside the safe-house, she picks up an oversized fictional rocket launcher prop from a table. HUD shows: NEW WEAPON: ROCKET LAUNCHER, Accuracy: Terrible.

00:29-00:30
She steps outside and fires once toward the thugs, but the shot misses completely and hits an empty parked car far down the street. The car explodes with stylized fire and smoke. The thugs scatter unharmed. End on Abuela Rosa's front reaction, embarrassed but defiant.

[Spanish Dialogue]

Use Abuela Rosa's voice timbre and delivery style from @Video 1. She speaks funny natural Latin American Spanish:

"No corro, administro emergencias."
"¿Licencia? ¡Mi permiso es la necesidad!"
"Perdón, joven, servicio público."
"¡Muévete, bicicleta miserable!"
"Esto no es cardio, esto es guerra."
"Casa segura, nervios inseguros."
"Era una advertencia... más o menos."

[Audio]

Use the audio style from [@cmtwl7ub7044alcwpdwzze7pt-] : market ambience, footsteps, thugs shouting behind her, UI alert beeps, bicycle chain rattles, item pickup chime, and one stylized harmless explosion. No background music, no BGM.

[Scene]

Keep the same South American small-town world from [@cmtwl7ub7044alcwpdwzze7pt-] : cobblestone streets, pastel stucco buildings, terracotta roofs, market stalls, fruit crates, woven textiles, warm afternoon light, crowded local street atmosphere.

[Safety and Continuity]

All action is slapstick and harmless. No blood, no gore, no realistic injury. The bicycle rider lands safely on soft sacks. The rocket hits only an empty parked car, never people. Do not create duplicate Abuela Rosas. Preserve the previous clip's character identity, market style, HUD style, lighting, and chase direction.


Video Prompt ③(60-90s)

[@085421] is the direct continuation reference from the end of Clip 2. Use its final frames as the exact starting situation for this new clip: Abuela Rosa has just fired the fictional rocket launcher, missed the thugs, and hit an empty parked car on the South American town street. Smoke, firelight, street layout, lighting, Abuela Rosa's position, her clothing state, the thugs scattering, and the current HUD style must continue naturally from [@085421] . Do not replay the safe-house pickup or the rocket shot. Continue forward from the aftermath.

[@cmtwl7ub7044alcwpdwzze7pt-] is the style reference video. Use it for Abuela Rosa's voice timbre, Spanish delivery style, South American market atmosphere, camera rhythm, gameplay feel, and original game HUD design language. Do not restart the story from this video.

[@cmtwkw2ll02v71h3l29ys0g5y-] defines Abuela Rosa's front full-body identity, clothing, age, body shape, basket, and wooden spoon.
[@2026-09-11 14_40_23] defines the same Abuela Rosa from the side.
[@2026-09-11 14_40_30] defines the same Abuela Rosa from the back.
[@2026-09-11 14_40_41] defines her angry comedic front-face expression.
[@2026-09-11 14_40_48] defines her front-facing bicycle struggle expression.

All references describe one single Abuela Rosa. Preserve her face, silver low bun, red rectangular glasses, turquoise cardigan, floral blouse, burgundy woven skirt, beige apron, brown sandals, basket, wooden spoon, voice tone, and comedic Spanish delivery.

[Generation Goal]

Generate a 30-second vertical realistic live-action game advertisement. This is Clip 3 and must continue directly after [@085421] . Police arrive after the empty-car explosion, and Abuela Rosa escapes by bicycle through the South American town. The video should feel like real people in a real location, combined with an original open-world crime-action game HUD. Match the UI style, color, lighting, camera energy, and gameplay feeling from [@085421] and [@cmtwl7ub7044alcwpdwzze7pt-] . Do not copy any real game logo, map, font, or branded interface.

[Camera Rule]

Start from the final-frame situation of [@085421] . Use third-person gameplay camera most of the time, following Abuela Rosa like a playable character. Frequently cut to front-facing close shots, especially when she reacts to police sirens and struggles on the bicycle. The comedy focus is her face: tired, angry, sweating, red glasses crooked, yelling in Spanish. Real-time speed only. No slow motion. No cinematic letterbox.

[HUD Rule]

Keep the original game HUD style from the reference videos: mini-map, health bar, ability icons, wanted alert, escape objective, stamina warning, police chase marker, mission complete screen. UI language is English. Keep UI short and readable if possible.

[TIMELINE]

00:00-00:04
Continue directly from [@085421] . Smoke drifts from the empty parked car explosion. Abuela Rosa stands near the street with the fictional rocket launcher lowered, embarrassed but defiant. The thugs scatter away unharmed. Police sirens begin in the distance. HUD shows: WANTED LEVEL +3, Police Alerted.

00:04-00:08
A small local police car turns into the colorful South American street with flashing lights. No real police branding. Abuela Rosa looks at the police, then looks at the bicycle nearby. Cut to her front close-up: angry, exhausted, eyes wide behind red glasses.

00:08-00:12
Abuela Rosa drops the rocket launcher prop, grabs the bicycle, and climbs on awkwardly. HUD shows: Escape the Market Zone, Find Route. She starts pedaling away as the police car follows behind her.

00:12-00:19
Front handlebar-camera shot. Abuela Rosa rides the bicycle badly but fast, sweating, breathing hard, red glasses crooked, mouth open yelling in Spanish. Her turquoise cardigan and beige apron flap in motion. Behind her, the police car follows through the cobblestone street. HUD shows: Pedal Faster, Stamina: 12%, Wanted Level: Grandma.

00:19-00:23
Third-person gameplay camera behind Abuela Rosa. She swerves through fruit crates, market cloth banners, pastel stucco buildings, terracotta roofs, and narrow town streets. The police car gets closer but cannot pass the obstacles.

00:23-00:26
Abuela Rosa spots a narrow alley under an archway. She pedals into it. The police car tries to follow but gets stuck at the entrance because the alley is too narrow. HUD shows: Escape Route Found, Wanted Level Decreasing.

00:26-00:28
She rides down a short uneven cobblestone stair shortcut, bouncing awkwardly but staying upright. Cut to her front face again: furious, scared, and still complaining.

00:28-00:30
She reaches a quiet small plaza and stops beside the bicycle, breathing hard but triumphant. She faces the camera, holding her wooden spoon like a trophy. Final game result UI appears with clean space for CTA. HUD shows: MISSION COMPLETE, Police Escaped, Respect +100, PLAY NOW.

[Spanish Dialogue]

Use Abuela Rosa's voice timbre and delivery style from [@cmtwl7ub7044alcwpdwzze7pt-] . She speaks funny natural Latin American Spanish:

"¿La policía? Justo cuando arreglo el barrio."
"¿Otra vez la bicicleta? Dios mío, dame paciencia y piernas."
"¡No me persigan, persigan a los precios del mercado!"
"¡Esta bicicleta tiene más crímenes que yo!"
"¡Adelgacen el patrullero primero!"
"Descarga el juego. Yo ya hice suficiente ilegalidad por hoy."

[Audio]

Use the audio style from [@085421] and [@cmtwl7ub7044alcwpdwzze7pt-] : town ambience, smoke crackle, police sirens, bicycle chain rattles, footsteps, UI alert beeps, wanted-level sound, stamina warning beep, and comedic chase energy. No background music, no BGM.

[Scene]

Keep the same South American small-town world from the reference videos: cobblestone streets, pastel stucco buildings, terracotta roofs, archways, market stalls, fruit crates, woven textiles, warm afternoon light, crowded local street atmosphere.

[Safety and Continuity]

All action is slapstick and harmless. No blood, no gore, no realistic injury. The police chase is comedic, not brutal. The explosion remains only an empty parked car from the previous clip. No direct hit on people. Do not create duplicate Abuela Rosas. Preserve Abuela Rosa's character identity, clothing, voice tone, bicycle continuity, South American town style, HUD style, lighting, and gameplay look.


Final Summary

Create a polished multi-clip vertical live-action game advertisement directly from text prompts. Keep Abuela Rosa's identity, third-person game camera, HUD, comedic timing, Spanish dialogue, and safety constraints consistent across all three clips.

Want to bring your Abuela Rosa market mayhem game ad video to life in minutes? Upload your references, paste the prompts, and create your own cinematic AI short with Pollo AI.

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